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Est. 1988

Team Supergames

Team Supergames

Team Supergames is a dynamic, high-energy team building event featuring a series of competitive games designed for participants of all skill levels, promoting cooperation, spirit, and fun through activities like Wacky Relay and Water Ball Launch, all aimed at fostering unity and team spirit.

  • Upbeat Fun Competition for all!
  • Connections for all competitive abilities!
  • Programs can be designed for destination

Pump up the spirit in everyone with the high-energy, fun, and physical team games and relays called Supergames! Designed for the competitive level of your group, Supergames is guaranteed to be competitive, yet not silly or stupid, and all abilities and ages will enjoy the experience. Different colored shirts or hats specify teams of 8 to 12 participants. (optional) Start the day off with a torch lighting ceremony followed by a Captain’s Meeting with the Master of Ceremonies. Next, get energized and ready to play in a quick group warm-up. Then, head off in teams to the games and face off in a variety of challenges for teams. Each team program offers different “challenges” to match the theme. Challenges like our Flatland Skis, Wacky Obstacle Course, Quad or Oversized Volleyball, and Water Ball Launch make up the All American Supergames event. Compete for points in each activity and earn bonus points for overall team spirit. The Head Official keeps track of who is in the running for the gold, silver, or bronze medals right up to the end when teams give it their all in the team cheer, chant or rap. When “We Are the Champions” plays for the Gold Medal Team, everyone will still feel like winners at the end of this 1.5 to 3-hour exciting and unifying program.

The Sports Slam:

  • Teams rotate through 4 sports stations earning points as they try to perform at their best. Golf Chip, Football Throw, Frisbee Flip, Field Goal Kick.

Wacky Relay:

  • Teams wear flippers, goggles, straw hats, oversized Hawaiian shirts, and life preservers and balance a beach ball on a tennis racquet as each team member moves down the relay course.

Shamu Shuffle:

  • Teams must straddle a 10’ pole while racing in and out of the cones on a course. No touching the pole while carrying the inflatable Shamu above their head.

Rec Volleyball:

  • Teams are in this challenge and you lose points when the ball hits inside your court. No spiking, for safety purposes.

Water Ball Launch:

  • Teams of 4 launch balls soaked with water (safe) to a zone where they earn points for landing in the zone, or having their teammates catch them in a giant target!

Flatland Ski Races:

  • Four people at a time ride on the skis walking and working together to advance to the next group of four players. Three group exchanges for a total of 16 people participated in this challenge.

Tailgate Corn hole-Teams:

  • Teams match up against another team and try to earn as many points as possible in 15 minutes.
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